Route
Defense cost
Real per-POI numbers from the game's own data: the default army
strength and siege health a march would have to fight through at a
crossing, bridge, tunnel, harbor, or seat along the route. This is
each node's base/unclaimed garrison — not necessarily what a
faction currently holding it has stationed there. Each slider is
added cost per 20K power / 100K siege health — 0 ignores it, higher
makes it more punishing.
Avoid entirely
Set what each level costs. 1 is an ordinary step;
10000 means only if there is no other way — the route still
takes it rather than failing.
Result
Pick a start and end, then find a path.
Choke points
The fewest crossings, bridges, tunnels and harbors you would have to
hold to keep an attacker out — water and mountains do the rest of the
work, these are the doors through them.
Perimeter
Pick a place to protect, then find its choke points.
How far to expand
The most ground each number of gates can enclose, with the boundary
free to take whatever shape the map allows. Pick a row to see it.
drag to pan · scroll to zoom
Decompressing terrain…
Saved routes